Summary of Tests

For your reference, here is an index of Tests, sorted by the order you might want to use them, and an index of the pages that they are found on. 

I want to…

Test

Typical Dice Rolled

Page

Argue over the price of something.

Haggle

Haggling vs. Haggling

137

Attack from surprise.

Ambush

Speed vs. Sixth Sense

127

Bend a bar.

Strength

Strength vs. difficulty

150

Bribe someone.

Bribe

Bribery vs. Will

132

Browbeat someone for information.

Interrogate

varies

140

Cast a spell.

Casting

Mind, Wizard Trait vs. difficulty

195, 133

Catch someone who’s running away.

Chase

Speed vs. Speed

133

Change someone’s mind.

Influence

Charisma, skill vs. difficulty & Will

139

Chat with folks, learn what’s news.

Gossip

varies

137

Cheat at gambling.

Gamble

Gambling vs. Gambling

136

Entertain a crowd.

Perform

Performing skill vs. difficulty

145

Fight in a war.

Warfare

varies

152

Find out how much something is worth.

Appraisal

Mind, Career vs. difficulty

128

Find out where they sell something I want.

Availability

Area Size vs. difficulty

129

Find somebody who can do something I need done.

Availability

Area Size vs. difficulty

129

Find something hidden.

Search

Mind, Criminology, Observation vs. Mind, Camouflage

149

Fix something.

Repair

craft skill vs. difficulty

147

Forage for food in the wilderness.

Foraging

Mind, Survival vs. difficulty

135

Gamble.

Gamble

Gambling vs. Gambling

136

Get “the word on the street.”

Gossip

varies

137

Get my spell points back, without sleeping.

Meditation

Meditation vs. difficulty

145

Get the drop on someone.

Ambush

Speed vs. Sixth Sense

127

Hear something.

Listen

Mind, Observation vs. difficulty

144

Hide.

Hide

Mind, Camouflage, Stealth vs. Mind and Observation

138

Hit someone with my weapon.

To-Hit

Speed, Weapon skill vs. Speed, defense

170, 151

Hunt for food.

Foraging

Mind, Survival vs. difficulty

135

Jump a great distance.

Jump

Body, Jumping

141

Keep my allies from fleeing or routing.

Leadership

Charisma, Leadership vs. difficulty

143

Know if someone’s telling me the truth.

Bluff

Mind, Charisma, Fast-Talk vs. Mind and Psychology

131

Lead some folks into battle.

Leadership

Charisma, Leadership vs. difficulty

143

Lie to someone.

Bluff

Mind, Charisma, Fast-Talk vs. Mind and Psychology

131

Lift a gate.

Strength

Strength vs. difficulty

150

Live off the land.

Foraging

Mind, Survival vs. difficulty

135

Look something up in a library.

Research

Mind, Research vs. difficulty

147

Make someone do something.

Influence

Charisma, skill vs. difficulty & Will

139

Make something.

Build

Craft skill vs. difficulty

132

Move silently.

Sneak

Stealth vs. difficulty

149

Pick a lock.

Lockpicking

Dexterity, Lock-Picking vs. difficulty

144

Pick someone’s pocket.

Pickpocket

Dexterity, Pickpocket, Sleight of Hand vs. Mind, Observation

145

Play dumb, pretend I don’t know something I do.

Bluff

Mind, Charisma, Fast-Talk vs. Mind and Psychology

131

Remember something that my Character should know but I don’t.

Know

Mind vs. difficulty

142

Repair something

Repair

craft skill vs. difficulty

147

Resist pain.

Resolve

Will, Resolve vs. damage dice

148

Resist supernatural fear.

Fear

Will, Resolve vs. difficulty

134

Run away.

Chase

Speed vs. Speed

133

See if I know something.

Know

Mind vs. difficulty

142

See something.

Spot

Mind, Observation vs. difficulty

150

Smell something.

Smell

Mind, Observation vs. difficulty

149

Sneak past someone.

Sneak

Stealth vs. difficulty

149

Torture someone.

Interrogate

varies

140

Use a gun.

Spark

Spark dice vs. conditions

177, 149

Use a machine.

Reliability

reliability dice vs. difficulty

146

Use my mighty strength.

Strength

Strength vs. difficulty

150

Walk a long distance.

Travel

Body, Hiking vs. difficulty

151

Work a crowd, picking random pockets for quick funds.

Pickpocket

Dexterity, Pickpocket, Sleight of Hand vs. Mind, Observation

145