Our sources report that our glorious imperator’s progress includes a courtesy tour of your brickyards and your crossroads to America — including the strategic GenCon Indianapolis 2011 Convention. Look for Sanguine Productions at the Studio 2 Productions booth #605 in the dealer’s hall!
Fred Clark talks about DragonRaid, an RPG designed to each Christian moral values, and then goes on to ask questions about morality in fantasy vs. reality:
This weekend, Sanguine fights a war on two fronts. They told us it was madness, they told us we should retrench, and we told them where to go. Now, we tell you where to go!
On the eastern front, our vanguard assaults the Anthrocon 2011, with our headquarters at tables H06, H07K, K06. Our forces include the inestimable Drake Fenwick (Supermegatopia, They Might Have Giant Robots), Ronzo Murphy (Gold Digger, Coco Gun Bun), Norman Rafferty (Dork Tower, Knights of the Dinner Table, too many Ironclaw books to mention), and Kuni the bunny. Never before has the firmament been witness to such an assemblage of talent and bravery.
On the western front, at the Origins Game Fair and Expo, look for us in the dealer’s hall in booth #317, with the rest of the Studio 2 Publishing crew. An irregular defense, Studio 2 has the secret weapon of our new Book of Mysteries, as well as some other surprises. Which we won’t tell you here, as they are surprises. The Sanguine Empire is too cool for spoilers.
Lay witness to momentousness! Be humbled and awed at the serendipity of the ages! And drop by and say hi.
Curious about how IRONCLAW is played? Check out LordKaT’s play-by-play podcast.
And if you’re curious about the creators, LordKaT’s Tabletop Show features interviews, Q&A, and randomness.
Thanks again to the undefeatable LordKaT and his capable cadre for letting us host Tabletop Game night!
The latest book for IRONCLAW: SQUARING THE CIRCLE, the Book of Mysteries adds new character options and adventures for your campaign. Witness the strange ways of the Druids, whose understanding of the secret forces of the universe give them unusual reach in time and space. Encounter the Blessed, the people who can speak to the spirit realm and call forth rewards for the good and punishments for the wicked. Delve into the mystery of the organized religions of the Shining Light of All-Creation, with secret spells only understood to the priests, to the scholars, or to those who dare defy orthodox rule. All this and more can be found in IRONCLAW’s Book of Mysteries, coming later this month.
Look for BOOK OF MYSTERIES at Anthrocon and Origins Gaming Expo!
This Friday, June 3rd, Norman Rafferty, contributor to IRONCLAW, is scheduled to appear on the LordKaT streaming podcast, at 8pm EST. Point your web browser to live.LordKaT.com to hear talk about the state of the tabletop industry, the future of Sanguine, and all other kinds of folderol.
LordKaT is the creator of the popular “Until We Win” series of retro-gaming. His website, LordKaT.com, hosts regular programs about gaming, anime, technology, and anything else that crosses his mind. (And just as a warning, it’s not always safe-for-work.)
Norman Rafferty is a frequent contributor to Sanguine Ltd. His most recent project is the upcoming BOOK OF MYSTERIES for the IRONCLAW game, scheduled for later this June.
Tune in to the battle where there can be no winner. Who will win?
No longer must you merely be thought a fool … now with the IRONCLAW BOOK OF FOOLS, you can remove all doubt!
Streamlined for second-edition IRONCLAW rules, this book has pared down the original 772-page volume to just 6 pages, yet the number of character options have actually QUADRUPLED in size. How do we do it? Why did we do it? A better question is, why didn’t YOU do it? Now you can! Buy this book today.
For a limited time, this book will be marked down from $99.99 to the wonderfully low price of $0. At these prices, we’re practically giving this book away! Act now before we raise the price and apply a rebate scheme where you have to pay full price but we promise we’ll mail you a third-party check from some non-existent country 6-to-8 weeks after your order.
BOOK OF FOOLS: Show your players what you really think of them.
Click here to order your BOOK OF FOOLS from DriveThruRPG.com.
When one has a large team of people to work with, it can make a lot of sense to split them up.
In a novel, movie, or television show, the main characters may be pressed for time, and they may have numerous leads to follow up with. (Did the bad guys hole up on the east side or the south side of town?) If the party splits up, they can cover more ground. Or the Player Characters will have different interests. Some will want to visit their noble peers; others will want to provide charity at the church; still others will want to buy and sell items. Read more on “Notes from the Aleph: Get More Done by Spreading Out the Party” »
Notes from the Aleph will be our ongoing series of game-design notes from the Sanguine authors.
As role-playing games have evolved, they have become richer and more complex: more options in combat, more special abilities to use. What characters can and cannot do becomes more and more refined … and the books get bigger and bigger, with more and more rules. Since tabletop games are turn based — each player gets a chance to do something, and they get all the time they need to think about it — they will want to plan, they will want to know what options are available to them, they will want to read the rules. Is it any wonder that many table-top games will take three or four hours to play out a simple fight sequence that a movie, TV show, or video game could’ve handled in five minutes?
When we wrote the combat rules for IRONCLAW: Squaring the Circle, we had three primary goals:
- Combat should be expedient.
- Combat should be expressive.
- Combat should be exciting.
Read more on “Notes from the Aleph: Combat x3″ »
Click here to order now.
Sanguine Productions is proud to announce the availability of IRONCLAW: SQUARING THE CIRCLE at the Studio 2 Publishing online store.
The book is available in both a digital PDF version as well as a case-bound full-color hardback.
Everything you need to play in one volume, this new and updated version of IRONCLAW includes all the rules for character creation, with hundreds of character options. Choose your species, or make up your own! Learn amazing powers such as gravity-defying parkour, bone-breaking strikes, last-minute dodges, and wondrous magics. Explore the lands of Calabria, with its unsavory thieves, scheming nobles, evil sorcerers, and bizarre monsters.
IRONCLAW’s unique rules allow quicker play with better results. Combats are fast and furious. The same encounter is different if you’re a noble, a priestess, a layman, or a scofflaw. Enjoy the pacing of a movie as you fight bad guys, solve problems, parley with the locals, and save the kingdom … all in one play-session!