Thanks to everyone who made Anthrocon 2019 into a monstrous success! This year saw the debut of IRONCLAW’s Book of Monsters by Tempe O’Kun, Ursula Vernon, and the proverbial more.
L-R: Norman Rafferty, Tempe O’Kun
We had such overwhelming response this year that we sold out of almost all our titles! But don’t despair, you can order all of our books, including the new Book of Monsters, from many fine retailers such as DriveThruRPG.
For the high has to come from the low, as volcanoes burst through the snow… in 1999, IRONCLAW: Anthropomorphic Fantasy Role-Play debuted at Origins Game Fair Expo, DragonCon, and a few other places. Sanguine Games’ flagship product came into this world, with teeth bared and steel drawn. Magic, gunpowder, nobles, priestesses, monsters, heroes, and more, all in the debut. Ironclaw wasn’t just about playing a character, it was about playing your character, where you made the hero you wanted to see in the world. A leader in its field, Ironclaw would later receive a GenCon Award in recognition of its outreach to new and to under-represented gamers.
Two decades on, and Ironclaw remains a leader in gaming. Squaring the Circle: 2nd edition added more options, more setting, and more stories, while streamlining play to make these things happen at a modern pace. (It’s both smaller and bigger at the same time, how does that work?) There may be games that are like it, but there is no game that is Ironclaw.
Now you can experience the history for yourself. Sanguine Game has partnered with Bundle of Holdingto offer a full retrospective of the Ironclaw gaming line. Any pledge to receive all the books of the Ironclaw 1st edition, which ran from 1999 to 2005. Pledge more, and you can receive the complete 2nd edition, including the core Omnibus edition that has all you need to play.
This Bundle of Holding package is only for a limited time, so don’t miss out. These twentieth anniversaries don’t come every year! And thank you for your support over these few decades. It’s people like you that keep independent publishers like us alive, long enough to buy beer and to rent a car.
“DIY 101: How to Self Publish” From left: Madison Keller, Jess E. Owen, Norman Rafferty
Tap here to see lots of slides detailing the finer points, including some we didn’t have time for. Whether you’re making a book, a game, a novel, or a program, the same fundamentals apply to all. This slide-show is frequently updated as we learn new things, along with you.
Sample Work-for-Hire Contract:
We’ve also added a sample work-for-hire contract, that you can use with your outsourced talent. Note: we’re not attorneys. Tap here to view this contract on Google Drive. We use the basics of this contract when we work with our talent. Specific, written agreements are always better than some vague words, to make sure that everyone’s getting fair treatment. There’s lots of commentary in this file on what we would change, and for what.
It’s been a long time in the making, but it’s finally happening. We’ve assembled a dream team of your old favorites and some new voices for the most strange and fantastic Ironclaw yet! From stories about characters in Calabria and voyages thither, to new menaces lurking in the dark corners of undiscovered country.
There’s a saying at GenCon: there are no small people, only small rooms. Thanks to everyone who came to our panel this year on “How to Self-Publish.” There were lots of great questions, and it’s always exciting to hear what great ideas and aspirations everyone has for your own books and games.
Anthrocon was a huge success this year! Thanks to everyone who came by to see our panels on how to self-publish (hosted by M.C.A. Hogarth and Norman Rafferty). The landscape is always changing and there were lots of good questions. Also a big thanks to everyone who showed up at our gaming demonstrations. And to the staff who ran everything. And everyone else. Really, a great show.
Thanks to everyone who came by to see us at the Origins Game Fair! Once again, our “How to Self-Publish” panel was a great success. Lots of interesting questions, and we always have new stuff to learn. Here’s some materials from our presentation, always being updated as we learn new things.
If you’ve got holes in your collection, now’s the time to fill them. Come see what thousands of people have chosen for their fantasy game of choice! Play a character off the rack, or customize to your heart’s content with thousands of options from the savage to the scientific, from the magical to the martial arts, from the pagan to the ordained, from the noble to the outlaw. Ironclawhelps you and your fellow players work together to tell the story you want to tell.
The Ironclaw Platinum Celebration ends when the fools show up and ruin everything, so tap here to get yours today. And to everyone who helped us get to where we are today, thank you for your support.