The world has secrets in remote corners. Horrors from out of time. Devils that are out for blood. Monsters that feed upon the helpless, in ways beyond mortal understanding. Only a select few have the knowledge or the power to fight the supernatural, and the responsibility to protect the innocent falls upon your shoulders.
But within every heart lurks a shadow. The forces that cultivate hate, that prey upon greed, that induce fear and terror… they are not just out there, they are within you. Can you fight with monsters without becoming one yourself?
Tap here to see lots of slides detailing the finer points, including some we didn’t have time for. Whether you’re making a book, a game, a novel, or a program, the same fundamentals apply to all. This slide-show is frequently updated as we learn new things, along with you.
Sample Work-for-Hire Contract: We’ve also added a sample work-for-hire contract, that you can use with your outsourced talent. Note: we’re not attorneys. Tap here to view this contract on Google Drive. We use the basics of this contract when we work with our talent. Specific, written agreements are always better than some vague words, to make sure that everyone’s getting fair treatment. There’s lots of commentary in this file on what we would change, and for what.
Now in Kickstarter: Stan Sakai’s award-winning comic series tells the story of Miyamoto Usagi, a swordsrabbit with the heart of a hero, as he wanders a fantastic version of 17th-century Japan. Now, Sakai’s Japan and its cast of anthropomorphic characters come to life in stories you write yourself. Explore immense castles and humble villages; meet bounty-hunters and crime bosses; battle ninja spies and scheming lords; and encounter monsters from beyond the natural world.
Complete game in one volume: This latest edition of Usagi has been updated and revised with material from over thirty years of award-winning Usagi comics.
Character creation: Take on the role of a fearless samurai, a crafty ninja, a wise priest, or other adventurer in fantasy Japan.
Rich story: Immerse yourself in a richly-detailed world with valiant Usagi, sly Kitsune, gruff Gennosuke, clever Ishida, and other heroes from the comics.
Thrilling Adventure: Face the challenges of Usagi’s world: violent bandits and criminal overlords; corrupt lords and dreadful schemers; maleficent sorcerers and foul demons; and more!
New edition, Powered by the Apocalypse: easy to learn, but full of complex choices. A roll of the dice makes the difference between safe & sure… or bold & dangerous!
Work together: A unique system of story, support, and setback points helps you and your fellow players pool your resources, bolster each other, and face your challenges as a group.
To play this game, you will need two six-sided dice, counters, and a sense of adventure. Recommended for ages 12 and up.
Thanks to everyone who made Anthrocon 2019 into a monstrous success! This year saw the debut of IRONCLAW’s Book of Monsters by Tempe O’Kun, Ursula Vernon, and the proverbial more.
L-R: Norman Rafferty, Tempe O’Kun
We had such overwhelming response this year that we sold out of almost all our titles! But don’t despair, you can order all of our books, including the new Book of Monsters, from many fine retailers such as DriveThruRPG.
For the high has to come from the low, as volcanoes burst through the snow… in 1999, IRONCLAW: Anthropomorphic Fantasy Role-Play debuted at Origins Game Fair Expo, DragonCon, and a few other places. Sanguine Games’ flagship product came into this world, with teeth bared and steel drawn. Magic, gunpowder, nobles, priestesses, monsters, heroes, and more, all in the debut. Ironclaw wasn’t just about playing a character, it was about playing your character, where you made the hero you wanted to see in the world. A leader in its field, Ironclaw would later receive a GenCon Award in recognition of its outreach to new and to under-represented gamers.
Two decades on, and Ironclaw remains a leader in gaming. Squaring the Circle: 2nd edition added more options, more setting, and more stories, while streamlining play to make these things happen at a modern pace. (It’s both smaller and bigger at the same time, how does that work?) There may be games that are like it, but there is no game that is Ironclaw.
Now you can experience the history for yourself. Sanguine Game has partnered with Bundle of Holdingto offer a full retrospective of the Ironclaw gaming line. Any pledge to receive all the books of the Ironclaw 1st edition, which ran from 1999 to 2005. Pledge more, and you can receive the complete 2nd edition, including the core Omnibus edition that has all you need to play.
This Bundle of Holding package is only for a limited time, so don’t miss out. These twentieth anniversaries don’t come every year! And thank you for your support over these few decades. It’s people like you that keep independent publishers like us alive, long enough to buy beer and to rent a car.